Atari Arcadespiele: Touch Me

Veröffentlicht 11. Juni 1974
Publisher Atari, Inc.
Entwickler Atari, Inc.
Code TM300
Genre Denksport
Steuerung 4 Buttons
Spieler 1
Abmessungen (H×B×T) 107 × 63,5 × 58,4 cm
Gewicht 54,5 kg
Wertung KLOV/IAM k.A./5
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Atari Touch Me
Beschreibung / Werbetext (englisch)
TOUCH ME – A MIND BOGGLER!
You can't beat it… "Touch Me" is the first computer game that challenges the mind as well as eye-to-hand coordination skills. Play-time is limited only by players' ability to remember – and repeat correctly – the ever changing sound patterns. The computer allows three mistakes, after which game play is ended. Nobody can give up after one (quarter) try… skill improves with practice, and repeat practice is psychologically a "must" for every game challenges you to do better! Repeat challenge goes on and on – as does the revenue to you – and nobody can "beat" or master the game.

"Beep" or "Bleep"?
Touch e challenges the player to remember the sequence of sight and sound, and correctly repeat the pattern. The drop of the quarter in the top-mounted acceptor activates the computer to present a single-tone sound. When the sound occurs, the corresponding button lights to give a visual clue. Then the game pauses long enough for the player to "confirm" the sound to the computer by pressing the same button that lit. Oops! Wrong button? ERROR number one… and a lighted window tells the player he's goofed. Then another chance… the sound and lighted button are repeated by the computer. Another pause … RIGHT! You've hit the right button(s) in the right sequence, and the game goes on to another sound sequence. Every correct player response adds an additional sound/note to the sequence. "Beep – beep – bloop – beep – bloop" … Did you correctly repeat those sounds when the buttons lit? Sorry, only three errors per game. You'll have to insert another 25¢ and try again!

The score – and the quarters – add up. A digital score window shows the total number of different sound sequences a player correctly repeats… just like the game counter inside the game tallies up the many, many quarters Touch Me attracts. Nobody can play it just once, because Touch Me challenges your memory, you've GOT to play it again because you must be able to do better than the first time!
Trivia
Die ihrer Meinung nach zwar gute, aber schlecht ausgeführte Spielidee inspirierte den deutschamerikanischen Erfinder Ralph Baer (1922–2014) und den amerikanischen Spielzeugentwickler Howard J. Morrison (* 1932) zur Entwicklung des Elektronikspielzeugs Simon bzw. Senso, welches ab 1978 von Milton Bradley produziert wurde, die Programmierung übernahm Lenny Cope. Baer und Morrison sahen Touch Me auf der Messe Music Operators of America im Jahr 1976. Simon wird bis zum heutigen Tage produziert, seit den 1980er Jahren vom Spielzeugriesen Hasbro.

Das Gameplay ist auch Teil des im Dezember 1978 erschienenen Spiels Brain Games für das Video Computer System. Außerdem brachte Atari nach dem Erfolg von MBs Simon im November 1979 auch eine Handheld-Version des Arcadespiels auf den Markt.
Konsolen- und Computerumsetzungen
Brain Games (Atari 2600, Atari)
Brain Games (Sears Tele-Games Video Arcade, Atari/Sears, Roebuck and Co.)
Intelligenzübung (Unimex-Atari VCS800, Atari/Unimex Micro Electronics)
Senso / Simon / Simon Says (Elektronikspielzeug, Milton Bradley/Hasbro)
Touch Me (Handheldspiel, Atari)
Toobin' Tournament Table