Daten |
Vorstellung |
4.6.1988, Summer CES, Chicago |
Veröffentlichung |
November 1989 |
Vertrieb |
Atari Corporation 1196 Borregas Ave Sunnyvale, CA 94086 |
Entwicklung |
Sculptured Software |
Programmierung |
Dwain Skinner |
Produktcode |
CX7838 |
Genre |
Action |
Medium |
Steckmodul |
Controller |
Joystick/Joypad |
Spieler |
1–2 |
Wertung |
✰✰✰✰✰ |
Boxtext |
Experience the Ultimate in Combat Action…
As the crack shot COMMANDO, you have been given the ultimate mission. You alone must battle overwhelming odds to defend the free world from being taken over by advancing rebel forces.
To make matters worse, much of the Allies' heavy artillery has already been destroyed. You must carry out your solo crusade through hostile territory armed with only a rifle, hand grenades, and raw courage!
The odds for success seem hopelessly slim as enemy fire flies toward you from all directions and hidden rebel forces appear from caves, trenches, and strongholds to bar your progress. But the Allies are depending on your famous ingenuity, accuraty, and speed to help youbreak through the enemy lines. You must reach the fortress while collecting supplies from defeated outposts along the way.
There can be no retreat – the fate of the free world is in your hands!
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Trivia |
Commando ist neben Ballblazer eins von zwei Spielen von Atari für die Konsole 7800, welche den POKEY-Chip aus den Atari-Computern anstelle des systemeigenen Soundchips für die Audioausgabe nutzen und diesen im Modul verbaut haben.
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Weitere Versionen |
▶ Commando (Atari XL/XE) |
Original-Arcadespiel |
戦場の狼 (Senjō no Ōkami, Capcom 1985)
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